bool SlobsIsConnected(int connection = 0);
bool SlobsConnect(int connection = 0);
void SlobsDisconnect(int connection = 0);
bool SlobsIsStreaming(int connection = 0);
void SlobsStopStreaming(int connection = 0);
void SlobsStartStreaming(int connection = 0);
bool SlobsIsRecording(int connection = 0);
void SlobsStartRecording(int connection = 0);
void SlobsStopRecording(int connection = 0);
void SlobsPauseRecording(int connection = 0);
void SlobsResumeRecording(int connection = 0);
void SlobsSetScene(string sceneName, int connection = 0);
string SlobsGetCurrentScene(int connection = 0);
bool SlobsIsSourceVisible(string scene, string source, int connection = 0);
void SlobsSetSourceVisibility(string scene, string source, bool visible, int connection = 0);
void SlobsShowSource(string scene, string source, int connection = 0);
void SlobsHideSource(string scene, string source, int connection = 0);
void SlobsHideGroupsSources(string scene, string groupName, int connection = 0);
string SlobsSetRandomGroupSourceVisible(string scene, string groupName, int connection = 0);
List<string> SlobsGetGroupSources(string scene, string groupName, int connection = 0);
void SlobsSetBrowserSource(string scene, string source, string url, int connection = 0);
void SlobsSetGdiText(string scene, string source, string text, int connection = 0);
bool SlobsIsFilterEnabled(string scene, string filterName, int connection = 0);
bool SlobsIsFilterEnabled(string scene, string source, string filterName, int connection = 0);
void SlobsSetFilterState(string scene, string filterName, int state, int connection = 0);
void SlobsSetFilterState(string scene, string source, string filterName, int state, int connection = 0);
void SlobsShowFilter(string scene, string filterName, int connection = 0);
void SlobsShowFilter(string scene, string source, string filterName, int connection = 0);
void SlobsHideFilter(string scene, string filterName, int connection = 0);
void SlobsHideFilter(string scene, string source, string filterName, int connection = 0);
void SlobsToggleFilter(string scene, string filterName, int connection = 0);
void SlobsToggleFilter(string scene, string source, string filterName, int connection = 0);
void SlobsSetRandomFilterState(string scene, int state, int connection = 0);
void SlobsSetRandomFilterState(string scene, string source, int state, int connection = 0);
void SlobsSetSourceMuteState(string scene, string source, int state, int connection = 0);
void SlobsSourceMute(string scene, string source, string filterName, int connection = 0);
void SlobsSourceUnMute(string scene, string source, string filterName, int connection = 0);
void SlobsSourceMuteToggle(string scene, string source, string filterName, int connection = 0);